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60 FPS Converter

Convert any video to smooth 60fps. Server processing generates real in-between frames with AI on a GPU; free browser processing uses standard motion interpolation.

To convert a video to 60 fps, upload it, keep 60 as the target, and download the result. Going from 30 fps adds exactly one new frame between each original pair; from 24 fps the ratio is 2.5, so real frame generation matters - simple frame duplication has to repeat frames unevenly and the motion still judders.

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Processed on our servers — requires a free account

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How to Use 60 FPS Converter

  1. Upload your video — MP4, MKV, MOV, WebM and more (no app, no sign-up to start)
  2. Pick the target frame rate — 60 FPS for smooth playback, 120 FPS for 120Hz displays, 240 FPS for slow-motion
  3. Choose Fast (great for most clips) or Best Quality (ensemble — sharper on fast motion)
  4. Click Process — the AI generates the in-between frames on a GPU; you'll see a time estimate first
  5. Preview the smooth result and download your high-FPS MP4

Features

  • Convert any frame rate to 60fps automatically
  • AI frame interpolation on a GPU for fast, high-quality results (server mode)
  • Free browser processing for smaller files

Quick Facts

  • 60 divided by 24 is 2.5, not a whole number, so raising 24 fps to 60 fps by repeating frames has to alternate between showing each one twice and three times - the uneven cadence is the judder you see. Source
  • 30 fps to 60 fps is an exact doubling: one new frame sits between every pair of original frames. Source
  • 60 fps is the highest of the standard frame rates YouTube lists for uploads, alongside 24, 25, 30, 48 and 50. Source

Frequently Asked Questions

How do I convert a 30fps video to 60fps?
Upload the clip and process it with 60 fps as the target. Because 30 to 60 is an exact doubling, one frame is generated between each original pair - the cleanest case there is, and the one that looks most natural.
Why does 24fps converted to 60fps look uneven?
60 is not a whole multiple of 24, so a converter that only repeats frames must hold some twice and some three times. That alternating cadence reads as stutter. Generating genuinely new in-between frames spaces the motion evenly instead.